This code is working. I have observed my earlier coordinate system correction was only superficially correct. I have taken the code you generated this time and changed it such that the camera position now reflects what I expect. Please analyze the attached code to understand the differences made. Your next task is to update the terrain generation. The terrain generation should generate a larger world. It should generate different types of terrain as well. There will be 3 different kinds of terrain we must generate: dirt, mud, & sand. Each type of terrain should be simulated in the physics engine in a manner that is realistic within what is practical to simulate. For each type of terrain we can keep the checkboard pattern but use a different color to distinguish them.